Matrixで変形

by _wonder forked from Matrixで回転 (diff: 0)
♥0 | Line 25 | Modified 2010-08-17 18:49:49 | MIT License
play

ActionScript3 source code

/**
 * Copyright _wonder ( http://wonderfl.net/user/_wonder )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/1Jz3
 */

// forked from _wonder's Matrixで回転
package {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.geom.Matrix;
    
    public class FlashTest extends Sprite {
        private var angle:Number = 0;
        private var box:Sprite;
        
        public function FlashTest() {
            init();         
        }
        
        private function init():void {
            box = new Sprite();
            box.graphics.beginFill( 0xff0000 );
            box.graphics.drawRect( -50, -50, 100, 100 );
            box.graphics.endFill();
            addChild( box );
            
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
        
        private function onEnterFrame(e:Event):void {
            var skewX:Number = (mouseX - stage.stageWidth / 2) * 0.01;
            var skewY:Number = (mouseY - stage.stageHeight / 2) * 0.01;
            box.transform.matrix = new Matrix( 1, skewY, skewX, 1, stage.stageWidth / 2, stage.stageHeight / 2);
        }

    }
}